China’s video gaming market grew by more than 15 per cent year on year in August, driven by the popularity of the country’s first AAA video game, Black Myth: Wukong, new research has found.
The market generated 33.64 billion yuan (US$4.8 billion) in revenue for August, up 21 per cent from the previous month, thanks in large part to Black Myth: Wukong, which was released on August 20, according to a report published by the Gaming Publishing Committee of the China Audio-Video and Digital Publishing Association on Friday.
The action-role playing title, inspired by the classic Chinese novel Journey to the West and developed by Hangzhou-based studio Game Science, has received critical acclaim and enthusiastic reception among gamers in mainland China and globally.

To date it has sold more than 20 million copies globally through game distribution platform Steam, bringing in gross revenue of over US$961 million, according to data compiled by game market researcher Video Game Insights.